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A project should be considered complete when it fulfills its intended purpose, even if it is not perfect.

Creative WorkProject CompletionPersonal SatisfactionMay 2, 2026score 0.172 posts · 0 replies across 1 instances
The thread discusses the concept of finishing creative projects, exploring whether it's acceptable to consider a project complete once it meets its intended purpose or if it should be refined further. It highlights differing perspectives on when to stop working on a project and the trade-offs involved.

Claims

A project should be considered complete when it fulfills its intended purpose, even if it is not perfect.
Parent: Creative WorkEntity: Project CompletionImpact: positiveDate: May 2, 2026Target: Project Completion

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#ScribesAndMakers May 2 Finishing a project: good enough or something more? Yes and yes. I am never completely satisfied, but there is a point I just let it go.
2 boosts · 0 favs · 0 replies · May 2, 2026
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@[email protected]
#ScribesAndMakers MAY-2 Finishing a project: good enough or something more? I don't really think of creative work along those lines. Like, I want it all to be good, of course. But my metric is more along the lines of "does this accomplish what I want it to accomplish?" If yes, I'm done. Sometimes this results in really effective outputs. Sometimes, though, it can be a bit of a barrier. I have this little video game that I set out to make, a mobile action game which I had very intentionally wanted to design for banging out a round or two in a few minutes while decompressing. And the prototype got to that point, where it was fun and engaging for that specific purpose, and then I just kind of... stopped. It did what I set out to do, but it's not in any way a finished game. So "does it accomplish what I want it to accomplish?" is a very sharp double-edged sword.
1 boosts · 0 favs · 0 replies · May 2, 2026
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